By Michael Deaton
This codex is intended to represent the followers of Ahriman, following Ahriman's exile from the Thousand Sons Legion. Formed from traitor Librarians, Sorcerors and Marines created with captured gene-seed, the force is a throwback to the Thousand Sons prior to the Rubric of Ahriman and Ahriman suffering the wrath of the One-Eyed Primarch.
HQ
HQ: Abaddon the Despoiler
Same as codex chaos space marines (p90)
Unique
HQ: Fabius Bile
Same as codex chaos space marines (p90)
Unique
HQ: Ahriman
Same as codex chaos space marines (p91)
Unique
HQ: Sorcerer Lord
Same as Chaos Sorcerer from codex chaos space marines (p93) except that:
Costs 5 points more.
Must purchase the Mark of Tzeentch (increasing his invulnerable save by 1) and has Inferno Bolts and therefore cannot take any other marks.
ELITES
Elites: Sons of Ahriman Terminators
Same as Chaos Terminators from codex chaos space marines (p94) except that:
They cost 35 points each.
They gain the Mark of Tzeentch (increasing their invulnerable save by 1)
Instead of having the option of being led by a Terminator Champion, the squad must be led by a Sorcerer Terminator, costing 70 points.
The Sorcerer Terminator is armed with a force weapon and twin-linked bolter, and may upgrade the twin-linked bolter but not the force weapon.
The Sorcerer Terminator may be given a psychic power from the Thousand Sons unit entry for the same points cost.
May not take icons, although one model may be given a personal icon for 5 points.
Note that only twin-linked bolters and the bolter component of combi-weapons benefit from the Inferno Bolts.
Elites: Chaos Dreadnought
Same as codex chaos space marines (p95)
TROOPS
Troops: Sons Of Ahriman
Same as Chaos Space Marines from codex chaos space marines (p96) except that:
All models have Mark of Tzeentch (5+ invulnerable save) and cost 19pts
Aspiring Champion and all Champion's options are replaced by Aspiring Sorceror (see Thousand Sons entry)
FAST ATTACK
Fast Attack: Sons of Ahriman Bikers
Same as Chaos Bikers from codex chaos space marines (p99) except that:
All models have Mark of Tzeentch (5+ invulnerable save) and cost 39pts
Biker Champion and all Champion's options are replaced by Aspiring Sorceror +40pts (see Thousand Sons entry)
Fast Attack: Sons of Ahriman Raptors
Same as Chaos Raptors from codex chaos space marines (p99) except that:
All models have Mark of Tzeentch (5+ invulnerable save) and cost 19pts
Instead of having the option of being led by an Aspiring Champion, the squad must be led by an Aspiring Sorcerer, costing 65 points.
The Aspiring Sorcerer is armed with a force weapon and bolt pistol, and may upgrade the bolt pistol but not the force weapon.
The Aspiring Sorcerer may be given a psychic power from the Thousand Sons unit entry for the same points cost.
Note that only the bolt pistols benefit from the Inferno Bolts.
Fast Attack: Chaos Spawn
Same as codex chaos space marines (p99)
HEAVY SUPPORT
Heavy Support: Sons of Ahriman Havocs
Same as codex chaos space marines (p100) except that:
All models have Mark of Tzeentch (5+ invulnerable save) and cost 19pts
Aspiring Champion and all Champion's options are replaced by Aspiring Sorceror (see Thousand Sons entry)
Heavy Support: Chaos Predator
Same as codex chaos space marines (p100)
Heavy Support: Chaos Vindicator
Same as codex chaos space marines (p101)
Heavy Support: Chaos Defiler
Same as codex chaos space marines (p101)
Heavy Support: Chaos Land Raider
Same as codex chaos space marines (p101)
SUMMONED DAEMONS
0-1 Summoned Greater Daemon
Same as codex chaos space marines (p102)
Summoned Lesser Daemons
Same as codex chaos space marines (p102)
TRANSPORT
Dedicated Transport Vehicle: Chaos Rhino
Same as codex chaos space marines (p96)
By Robert Kaye
This codex is based off the Soul Drinkers series by Ben Counter, to represent their army style at the end of the 1st book in order to avoid tweaking it with each book being released. They don't have terminators or even dreadnoughts according to Ben Counter himself when asked in the Soul Drinkers facebook group, so it is assumed that the niche that terminators fill and the weapons that they use are in the hands of the veterans. They don't have access to special issue ammunition and have only limited access to vehicles which is why some are moved to heavy support and none are available as squadrons any more. Also, since they have access to many assault boats from the Brokenback and have been described as having few heavy weapons since they are ship-boarding specialists their units have been modified to allow them access to more special weapons. Overall they are slightly toned down compared to other marine chapters since they do not have access to terminators or dreadnoughts but they are very fluffy, put up just as much of a fight and lend themselves well to drop pod assaults. There is a great deal more to them of course, and in time more special characters shall be added to the codex, but there is only so much I can say here without spoiling the plot for you. If you want to know more about them their stories are available from the Black Library, who provide free downloads of chapters from each of the books in the series.
Special Rule: Renegades: The Soul Drinkers may not take any allies from the Inquisition codexes.
HQ
HQ: Lord Commander Sarpedon 135 Points
Same as Space Marine Librarian from codex space marines (p133) except that:
His profile is WS 5 BS 4 S 5 T 4 W 4 I 6 A 2 Ld 10 Sv 3+.
Is armed with a boltgun and force weapon.
Has only one psychic power: The Hell.
The Hell: After passing a psychic test all enemy models within 12" not in close combat must take a morale check at -2 Ld. In addition Sarpedon and any squad that he is attached to counts as obscured as if another unit was in the way when being shot at by the enemy, though this penalty does not apply to friendly units.
Half-Arachnid: Has the Move Through Cover rule, can treat impassable terrain (including sheer walls) as difficult terrain, and can assault 12".
Cold And Fast!: All units replace the combat tactics special rule for the Fleet rule.
Has the Chapter Master's Orbital Bombardment ability.
Unique
HQ: Space Marine Chapter Master
Same as codex space marines (p131)
HQ: Honour Guard Squad
Same as codex space marines (p131)
HQ: Space Marine Captain
Same as codex space marines (p132)
HQ: Command Squad
Same as codex space marines (p132)
HQ: Space Marine Librarian
Same as codex space marines (p133)
HQ: Space Marine Chaplain
Same as codex space marines (p133)
HQ: Master of the Forge
Same as codex space marines (p133) except that:
Does not have the Lord of the Armoury rule.
ELITES
Elites: Spearhead Veteran Squad 100 Points
Same as Sternguard Veteran Squad from codex space marines (p136) except that:
Additional Veterans cost +20 Points/Model.
They do not have special issue ammunition.
Any model may replace his bolt pistol/boltgun with a lightning claw or storm shield for +15 Points, power fist for +25 Points or thunder hammer for +30 Points.
Elites: Techmarine
Same as codex space marines (p138)
TROOPS
Troops: Tactical Squad
Same as codex space marines (p134) except that:
May exchange the heavy bolter for a flamer.
May exchange the plasma cannon for a meltagun.
May exchange the lascannon for a plasma gun.
May not select a Razorback as a dedicated transport vehicle.
Troops: Scout Squad
Same as codex space marines (p134) except that:
May exchange the heavy bolter for a flamer, meltagun or plasma gun.
FAST ATTACK
Fast Attack: Assault Squad
Same as codex space marines (p139) except that:
May exchange the plasma pistol for a meltagun.
May not select a Razorback as a dedicated transport vehicle.
Fast Attack: Vanguard Veteran Squad
Same as codex space marines (p139)
Fast Attack: Space Marine Bike Squad
Same as codex space marines (p140)
Fast Attack: Attack Bike Squad
Same as codex space marines (p140) except that:
Only 1 Attack Bike may be taken.
Fast Attack: Scout Bike Squad
Same as codex space marines (p141)
HEAVY SUPPORT
Heavy Support: Devastator Squad
Same as codex space marines (p142) except that:
Instead of taking a heavy weapon a model may take a flamer for +5 Points, meltagun for +10 Points or a plasma gun for +15 Points.
May not select a Razorback as a dedicated transport vehicle.
Heavy Support: Land Speeder Squadron
Same as codex space marines (p139) except that:
Only 1 Land Speeder may be taken.
Heavy Support: Land Speeder Storm
Same as codex space marines (p141)
Heavy Support: Thunderfire Cannon
Same as codex space marines (p142)
Heavy Support: Land Raider
Same as codex space marines (p142)
Heavy Support: Land Raider Crusader
Same as codex space marines (p142)
Heavy Support: Land Raider Redeemer
Same as codex space marines (p143)
Heavy Support: Predator
Same as codex space marines (p143)
Heavy Support: Whirlwind
Same as codex space marines (p143)
Heavy Support: Vindicator
Same as codex space marines (p143)
TRANSPORT
Dedicated Transport Vehicle: Rhino
Same as codex space marines (p135)
Dedicated Transport Vehicle: Razorback
Same as codex space marines (p135)
Dedicated Transport Vehicle: Drop Pod
Same as codex space marines (p135)
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