By Robert Kaye
This codex is based off the one released in White Dwarf 260, with updates to take into account the changes between 3rd and 5th ed. The rules for representing the legion of the damned have changed so much since their list was first made in 2nd ed. That it's been decided that rather than try to make a list that resembles all of the predecessors to some extent, it'd be best to look at them in context as they are now and work from there. At present the legion of the damned are only available as an Elites choice in the marine codex, in the form of a modified tactical squad. It seems, given that the squad has 2 attacks each, Ld 10 and similar options to veterans, that the legion of the damned squads that intervene in space marine battles are veterans. This ties in with the cursed founding being cut off from supplies and prevented from taking scouts, as the special ammunition used by sternguard veterans is probably manufactured at great cost in materiel or perhaps requires outside help since chaos marines do not have access to it.
Special Rules:
Outcasts: Cursed Founding chapters may not take any allies from the Inquisition codexes and cannot use Drop Pods.
Aid Unlooked For: Every model in the army has the Aid Unlooked For rule from p95 of the Space Marine Codex. In addition, when deploying the army, split it into 2 groups. Choose 1 group to be deployed first then roll a D6. On a 1 or 2 the other group must be deployed first instead. The first group to be deployed all arrives on Turn 1, with the other group arriving by deep strike as reserves with each unit rolled for separately to determine when each one arrives.
Incorporeal: All vehicles in the army gain a 4+ invulnerable save and move as if Slow & Purposeful. If wishing to move up to 12" double the distance rolled on the slow and purposeful dice, if wishing to move up to 18" triple it instead, and if wishing to move up to 24" quadruple the distance rolled. Note that although they are as slow as if they were moving through difficult terrain, they do not need to test to see if this normal movement immobilises them unless actually moving through difficult terrain. Points have been amended to take this into account.
HQ
HQ: Space Marine Chapter Master 145 Points
Same as codex space marines (p131) except that:
Is Fearless, has a 3+ invulnerable save and is Slow and Purposeful.
Has WS 7.
If equipped with a jump pack roll for slow and purposeful and double the distance rolled.
If riding a bike roll for slow and purposeful and double the distance rolled if moving normally, or quadruple it if turbo-boosting.
Storm bolters cost +5pts.
Combi-weapons cost +20pts (+10pts if wearing terminator armour).
Terminator armour and artificer armour do not confer a 2+ save.
HQ: Honour Guard Squad 145 Points
Same as codex space marines (p131) except that:
They are Fearless, have a 3+ invulnerable save and are Slow and Purposeful.
The chapter champion has WS 6.
They cost 45pts/model.
HQ: Space Marine Captain 120 Points
Same as codex space marines (p132) except that:
Is Fearless, has a 3+ invulnerable save and is Slow and Purposeful.
Has WS 7.
If equipped with a jump pack roll for slow and purposeful and double the distance rolled.
If riding a bike roll for slow and purposeful and double the distance rolled if moving normally, or quadruple it if turbo-boosting.
Storm bolters cost +5pts.
Combi-weapons cost +20pts (+10pts if wearing terminator armour).
Terminator armour and artificer armour do not confer a 2+ save.
HQ: Command Squad 165 Points
Same as codex space marines (p132) except that:
They have Ld 10, Fearless, a 3+ invulnerable save and Slow and Purposeful.
The company champion has WS 6.
Storm bolters cost +5pts, flamers cost +10pts, meltaguns cost +20pts and combi-weapons cost +20pts.
If riding bikes roll for slow and purposeful and double the distance rolled if moving normally, or quadruple it if turbo-boosting.
HQ: Space Marine Librarian 120 Points
Same as codex space marines (p133) except that:
Is Fearless, has a 3+ invulnerable save and is Slow and Purposeful.
Has WS 6.
If equipped with a jump pack roll for slow and purposeful and double the distance rolled.
If riding a bike roll for slow and purposeful and double the distance rolled if moving normally, or quadruple it if turbo-boosting.
Storm bolters cost +5pts.
Combi-weapons cost +30pts (+10pts if wearing terminator armour).
Terminator armour does not confer a 2+ save.
HQ: Space Marine Chaplain 120 Points
Same as codex space marines (p133) except that:
Has a 3+ invulnerable save and is Slow and Purposeful.
Has WS 6.
If equipped with a jump pack roll for slow and purposeful and double the distance rolled.
If riding a bike roll for slow and purposeful and double the distance rolled if moving normally, or quadruple it if turbo-boosting.
Storm bolters cost +5pts.
Combi-weapons cost +30pts (+10pts if wearing terminator armour).
Terminator armour does not confer a 2+ save.
HQ: Master of the Forge 120 Points
Same as codex space marines (p133) except that:
Is Fearless, has a 3+ invulnerable save and is Slow and Purposeful.
Has WS 5.
If riding a bike roll for slow and purposeful and double the distance rolled if moving normally, or quadruple it if turbo-boosting.
Conversion beamers cost +40pts.
Storm bolters cost +5pts.
Combi-weapons cost +20pts.
Only has the invulnerable save.
May not have servitors.
ELITES
Elites: Veteran Squad
Same as Legion of the Damned Squad from p138 of the Space Marine Codex.
Elites: Abominations 135 Points
Abomination: WS 4 BS 4 S 4 T 4 W 1 I 4 A 2 Ld 10 Sv 3+
Unit Composition: 5 Abominations
Unit Type: Infantry
Wargear: Frag grenades, Krak grenades, Bolt pistol, Bolter, Power armour
They have a 3+ invulnerable save and are Slow and Purposeful.
Special Rules: Fearless, Combat Tactics, Death Spasm
Death Spasm: When in close combat, rolls of 6 to hit grant the Abomination another attack, to be resolved immediately, and rolls of 1 to hit are resolved against the Abomination's own unit.
Options:
• May include up to 5 additional Abominations for +27pts/Model.
Transport: The squad may select a Rhino or Razorback as a dedicated transport vehicle. except that:
Elites: Terminator Squad 225 Points
Same as codex space marines (p136) except that:
They have Ld 10, are Fearless, have a 3+ invulnerable save and are Slow and Purposeful.
The terminator sergeant has WS 5.
They cost 45pts/model.
Heavy flamers cost +10pts.
Assault cannons cost +60pts.
Cyclone missile launchers cost +60pts.
Terminator armour does not confer a 2+ save.
Elites: Terminator Assault Squad 225 Points
Same as codex space marines (p136) except that:
They have Ld 10, are Fearless, have a 3+ invulnerable save and are Slow and Purposeful.
The terminator sergeant has WS 5.
They cost 45pts/model.
Terminator armour does not confer a 2+ save.
Elites: Venerable Dreadnought 195 Points
Same as codex space marines (p137)
Elites: Dreadnought 135 Points
Same as codex space marines (p137)
Elites: Ironclad Dreadnought 170 Points
Same as codex space marines (p137)
Elites: Techmarine 70 Points
Same as codex space marines (p138) except that:
Has Ld 10, is Fearless, has a 3+ invulnerable save and is Slow and Purposeful.
Has WS 5.
If riding a bike roll for slow and purposeful and double the distance rolled if moving normally, or quadruple it if turbo-boosting.
Storm bolters cost +5pts.
Combi-weapons cost +20pts.
Only has the invulnerable save.
May not have servitors.
TROOPS
Troops: Tactical Squad 140 Points
Same as codex space marines (p134) except that:
They have Ld 10, Fearless, a 3+ invulnerable save and Slow and Purposeful.
The space marine sergeant has WS 5.
They cost 26pts/model.
Meltaguns cost +10pts, plasma guns cost +20pts, plasma cannons cost +10pts, and lascannons cost +20pts.
Storm bolters cost +20pts.
Combi-weapons cost +20pts.
May not select a Razorback as a dedicated transport vehicle.
FAST ATTACK
Fast Attack: Assault Squad 150 Points
Same as codex space marines (p139) except that:
They have Ld 10, Fearless, a 3+ invulnerable save and Slow and Purposeful.
The space marine sergeant has WS 5.
They cost 28pts/model.
If equipped with a jump pack roll for slow and purposeful and double the distance rolled.
Flamers cost +20pts/model.
May not select a Razorback as a dedicated transport vehicle.
Fast Attack: Vanguard Veteran Squad 175 Points
Same as codex space marines (p139) except that:
They have Ld 10, Fearless, a 3+ invulnerable save and Slow and Purposeful.
The space marine sergeant has WS 5.
They cost 30pts/model.
If equipped with a jump pack roll for slow and purposeful and double the distance rolled.
Fast Attack: Land Speeder Squadron 70 Points
Same as codex space marines (p139) except that:
Only 1 Land Speeder may be taken.
Fast Attack: Space Marine Bike Squad 120 Points
Same as codex space marines (p140) except that:
They have Ld 10, Fearless, a 3+ invulnerable save and Slow and Purposeful.
The biker sergeant has WS 5.
They cost 35pts/model.
When moving roll for slow and purposeful and double the distance rolled if moving normally, or quadruple it if turbo-boosting.
Flamers cost +10pts, meltaguns cost +20pts and plasma guns cost +30pts.
Multi-meltas cost +20pts.
Combi-weapons cost +20pts.
Fast Attack: Attack Bike Squad
Same as codex space marines (p140) except that:
They have Ld 10, Fearless, a 3+ invulnerable save and Slow and Purposeful.
They cost 50pts/model.
When moving roll for slow and purposeful and double the distance rolled if moving normally, or quadruple it if turbo-boosting.
Multi-meltas cost +20pts.
HEAVY SUPPORT
Heavy Support: Devastator Squad 140 Points
Same as codex space marines (p142) except that:
They have Ld 10, Fearless, a 3+ invulnerable save and Slow and Purposeful.
The space marine sergeant has WS 5.
They cost 26pts/model.
Heavy bolters, multi-meltas & missile launchers cost +30pts, plasma cannons cost +50pts and lascannons cost +70pts.
Combi-weapons cost +20pts.
Storm bolters cost +20pts.
May not select a Razorback as a dedicated transport vehicle.
Heavy Support: Thunderfire Cannon 120 Points
Same as codex space marines (p142) except that:
Has Ld 10, is Fearless, has a 3+ invulnerable save and is Slow and Purposeful.
Has WS 5.
Only has the invulnerable save.
May not have servitors.
Heavy Support: Land Raider 290 Points
Same as codex space marines (p142)
Heavy Support: Land Raider Crusader 290 Points
Same as codex space marines (p142)
Heavy Support: Land Raider Redeemer 280 Points
Same as codex space marines (p143)
Heavy Support: Predator 95 Points
Same as codex space marines (p143)
Heavy Support: Whirlwind 110 Points
Same as codex space marines (p143)
Heavy Support: Vindicator 150 Points
Same as codex space marines (p143)
TRANSPORT
Dedicated Transport Vehicle: Rhino 60 Points
Same as codex space marines (p135)
Dedicated Transport Vehicle: Razorback 65 Points
Same as codex space marines (p135)
By Robert Kaye and Michael Deaton
This codex is based off the original Lost and the Damned codex, with updates to take into account the changes to the imperial guard's layout and the new units, as well as to take the focus away from the marines side of chaos. It seems likely that the original list was padded out with allied choices from the chaos space marine codex in order to enable players to collect a playable army in time for the Eye of Terror campaign, so now that latd players have had enough time to collect a full army, various marine units have been removed and replaced by many more non-marine units. The list is also designed so that players can represent a mutant cohort containing just mutants, or a traitor guard regiment, or just a random assortment of chaos degenerates assembled together under the leadership of a powerful warlord. Such a list is deliberately set up to be very diverse and unpredictable, without containing anything that could be considered too powerful.
HQ
HQ: Fabius Bile
Same as codex chaos space marines (p90)
Unique
HQ: Huron Blackheart
Same as codex chaos space marines (p90)
Unique
HQ: Chaos Lord
Same as codex chaos space marines (p92)
HQ: Chaos Sorcerer
Same as codex chaos space marines (p93)
HQ: Traitor General
Same as company command squad from imperial guard (p90) except that:
The Traitor General is not accompanied by any veterans or regimental advisors.
Costs 30pts.
May infiltrate.
Is an Independent Character.
Has Krak grenades.
May purchase carapace armour and/or camo cloaks for +2pts each.
May be given one of the following marks: Khorne for +10 points, Tzeentch for +15 points, Nurgle for +20 points, Slaanesh for +5 points.
May replace his close combat weapon with a daemon weapon for +25pts.
May carry a personal icon for +5pts.
May be given wings for +20pts or a daemonic steed for +30pts.
HQ: Rogue Psyker
Same as codex witch hunters (p40) except that:
May be given one of the following marks: Tzeentch for +30 points, Nurgle for +20 points, Slaanesh for +5 points.
May replace one or more powers with Doombolt for +5pts, Bolt of Change (if psyker has mark of Tzeentch) for +10pts, Nurgle's Rot (if psyker has mark of Nurgle) for +15pts, Lash of Submission (if psyker has mark of Slaanesh) for +20pts, or Warptime, Wind of Chaos or Gift of Chaos for +25pts.
May carry a personal icon for +5pts.
May be given wings for +20pts or a daemonic steed for +30pts.
HQ: Mutant Warlord
Costs 85 Points
WS 5 BS 2 S 5 T 5 W 5 I 5 A 4 Ld 9 Sv 5+
Unit Type: Infantry
Wargear: Close combat weapon
Special Rules: Independent Character, 5+ Invulnerable save
Options:
• Replace close combat weapon with power weapon for +15 points or daemon weapon for +50 points.
• Take lasgun or laspistol for free, a bolt pistol for +1 point, a twin-linked bolter for +5 points or a combi-weapon or plasma pistol for +10 points.
• Take firearm for +5 points or flamer or heavy stubber for +10 points.
• Take scaly skin (reducing Initiative to 4 and increasing Save to 4+) for +10 points.
• Take personal icon for +5 points.
• Take wings for +25 points.
• May be given one of the following marks: Khorne for +10 points, Tzeentch for +15 points, Nurgle for +20 points, Slaanesh for +5 points.
HQ: Mutant Magus
Costs 55 Points.
WS 4 BS 3 S 3 T 4 W 3 I 4 A 4 Ld 9 Sv 5+
Unit Type: Infantry
Wargear: Force weapon & close combat weapon, Frag grenades, Krak grenades
Special Rules: Independent Character, Psyker, 5+ Invulnerable save
Options:
• Must take one of the following powers (two if given the mark of Tzeentch): Doombolt for +5 points, Warptime for +25 points, Wind of Chaos for +25 points, Gift of Chaos for +25 points, Nurgle's Rot (if magus has mark of Nurgle) +15 points, Bolt of Change (if magus has mark of Tzeentch) +15 points, Lash of Submission (if magus has mark of Slaanesh) +20 points.
• May replace close combat weapon with lasgun or laspistol for free, a bolt pistol for +1 point, a twin-linked bolter for +5 points or a combi-weapon or plasma pistol for +10 points.
• Take melta bombs for +5 points.
• Take personal icon for +5 points.
• Take familiar for +5 points.
• Take wings for +20 points, or daemonic steed for +30 points.
• Take Bloated for +5 points, Burly/brawny/goatheaded for +5 points, Horrifying/hypnotic/brightly coloured for +5 points, or Leaping/floating (may not be taken with wings or daemonic steed) for +10 points.
• May be given one of the following marks: Tzeentch for +30 points, Nurgle for +20 points, Slaanesh for +5 points.
ELITES
Elites: Big Mutants
Same as ogryn squad from codex imperial guard (p94) except that:
They cost 45pts/model.
They are armed with a 2-handed close combat weapon instead of a ripper gun (+2 Strength in close combat).
May be Bloated, Burly/brawny/goatheaded or Horrifying/hypnotic/brightly coloured for +5 points/model.
May purchase a chaos icon at the following points cost: Chaos Glory: +10pts, Khorne: +30pts, Tzeentch: +40pts, Nurgle: +50pts, Slaanesh: +20pts.
The bone'ead is called a big boss.
Elites: Possessed Traitors
Cost 12 Points/Model.
Possessed Agitator: WS 3 BS 3 S 4 T 3 W 2 I 3 A 3 Ld 8 Sv 5+
Possessed Traitor: WS 3 BS 3 S 4 T 3 W 1 I 3 A 2 Ld 7 Sv 5+
Unit Composition: 5-20 Possessed Traitors
Unit Type: Infantry
Wargear: Close combat weapon
Special Rules: Infiltrate, Fearless, 5+ Invulnerable save, Daemonkin
Options:
• 1 Possessed Traitor may be upgraded to a Possessed Agitator for +15 points.
• 1 Possessed Traitor may be given one of the following icons: Chaos Glory for +10 pts, Khorne for +25 pts, Tzeentch for +35 pts, Nurgle for +45 pts, Slaanesh for +20 pts.
Elites: Possessed Mutants
Cost 10 Points/Model.
Possessed Mutant Boss: WS 3 BS 2 S 4 T 4 W 2 I 3 A 4 Ld 9 Sv 5+
Possessed Mutant: WS 3 BS 2 S 4 T 4 W 1 I 3 A 3 Ld 8 Sv 5+
Unit Composition: 5-20 Possessed Mutants
Unit Type: Infantry
Wargear: Close combat weapon
Special Rules: Blessings of the gods, Fearless, 5+ Invulnerable save, Daemonkin
Options:
• 1 Possessed Mutant may be upgraded to a Possessed Mutant Boss for +15 points.
• 1 Possessed Mutant may be given one of the following icons: Chaos Glory for +5 pts, Khorne for +25 pts, Tzeentch for +30 pts, Nurgle for +35 pts, Slaanesh for +15 pts.
Elites: Chaos Space Marines
Same as codex chaos space marines (p96)
Elites: Veteran Traitors
Same as codex witch hunters (p41) except that:
Veteran Traitors cost 9 points/model.
They have BS 4 & Ld 7.
Instead of only 1 model being able to upgrade to a flamer, meltagun etc., 3 models may do so. In addition, one of these models may upgrade their weapon to a heavy flamer instead for +20pts.
May purchase a chaos icon at the following points cost: Chaos Glory: +5pts, Khorne: +25pts, Tzeentch: +30pts, Nurgle: +35pts, Slaanesh: +15pts.
The Agitator may be equipped with melta bombs for +5 points.
The Agitator may replace his/her lasgun with a laspistol for free, a bolt pistol for +1 point, a twin-linked bolter for +5 points or a combi-weapon or plasma pistol for +10 points.
The Agitator may be equipped with a close combat weapon for free, a power weapon for +10 points, or a power fist for +15 points.
May purchase one of the doctrines from the Veteran Squad entry from codex imperial guard.
TROOPS
Troops: Traitors
Same as codex witch hunters (p41) except that:
Traitors cost 7 points/model.
May purchase a chaos icon at the following points cost: Chaos Glory: +5pts, Khorne: +20pts, Tzeentch: +25pts, Nurgle: +30pts, Slaanesh: +15pts.
The Agitator may be equipped with melta bombs for +5 points.
The Agitator may replace his/her lasgun with a laspistol for free, a bolt pistol for +1 point, a twin-linked bolter for +5 points or a combi-weapon or plasma pistol for +10 points.
The Agitator may be equipped with a close combat weapon for free or a power weapon for +10 points.
Troops: Mutants
Same as codex witch hunters (p41) except that:
They cost 6 pts/model.
1 Mutant may be given one of the following icons: Chaos Glory for +5 pts, Khorne for +20 pts, Tzeentch for +25 pts, Nurgle for +30 pts, Slaanesh for +15 pts.
The Mutant Boss may be equipped with melta bombs for +5 points.
The Mutant Boss may replace his/her lasgun with a laspistol for free, a bolt pistol for +1 point, a twin-linked bolter for +5 points or a combi-weapon or plasma pistol for +10 points.
The Mutant Boss may be equipped with a close combat weapon for free or a power weapon for +10 points.
Troops: Plague Zombies
WS 2 BS 0 S 3 T 3 W 1 I 2 A 1 Ld 7 Sv 5+ 5 Points/model
Squad Size: 15-30
Unit Type: Infantry
Weapons: 1 close combat weapon.
Special Rules: Feel No Pain, Slow & Purposeful, Fearless.
Troops: Gibbering Hordes
WS 3 BS 0 S 3 T 3 W 3 I 3 A 3 Ld 7 Sv 5+ 10 Points/model
Squad Size: 3-10
Unit Type: Infantry
Weapons: Claws & Teeth
Do not count as a scoring unit.
Special Rules: Invulnerable, Swarm, Fearless
FAST ATTACK
Fast Attack: Chaos Hounds
WS 4 BS 0 S 4 T 4 W 1 I 4 A 2 Ld 7 Sv - 10 Points/model
Squad Size: 5-10
Unit Type: Beasts
Weapons: Teeth
Fast Attack: Scout Sentinel
Same as scout sentinel squadron from imperial guard (p100) except that:
Only 1 sentinel may be taken.
May be given Daemonic Possession for +20pts.
May be given a Dirge Caster for +5pts.
Fast Attack: Armoured Sentinel
Same as armoured sentinel squadron from imperial guard (p100) except that:
Only 1 sentinel may be taken.
May be given Daemonic Possession for +20pts.
May be given a Dirge Caster for +5pts.
Fast Attack: Rough Rider Squad
Same as imperial guard (p100) except that:
May purchase a chaos icon at the following points cost: Chaos Glory: +5pts, Khorne: +20pts, Tzeentch: +25pts, Nurgle: +30pts, Slaanesh: +15pts.
Fast Attack: Traitor Recon
Same as hellhound squadron from imperial guard (p101) except that:
Only 1 hellhound/ devil dog/ bane wolf may be taken.
May be given Daemonic Possession for +20pts.
May be given a Dirge Caster for +5pts.
Fast Attack: Valkyrie Assault Carrier
Same as valkyrie assault carrier squadron from imperial guard (p101) except that:
Only 1 valkyrie assault carrier may be taken.
May be given Daemonic Possession for +20pts.
Fast Attack: Vendetta Gunship
Same as vendetta gunship squadron from imperial guard (p101) except that:
Only 1 vendetta gunship may be taken.
May be given Daemonic Possession for +20pts.
Fast Attack: Chaos Spawn
Same as codex chaos space marines (p99)
HEAVY SUPPORT
Heavy Support: Obliterator Cult
Same as codex chaos space marines (p100)
Heavy Support: Chaos Defiler
Same as codex chaos space marines (p101)
Heavy Support: Traitor Tank
Same as leman russ squadron from imperial guard (p102) except that:
Only 1 leman russ battle tank/ exerminator/ vanquisher/ eradicator/ demolisher/ punisher/ executioner may be taken.
May be given Daemonic Possession for +20pts.
May be given a Dirge Caster for +5pts.
Heavy Support: Hydra Flak Tank
Same as hydra flak tank battery from imperial guard (p102) except that:
Only 1 hydra flak tank may be taken.
May be given Daemonic Possession for +20pts.
May be given a Dirge Caster for +5pts.
Heavy Support: Traitor Ordnance
Same as ordnance battery from imperial guard (p103) except that:
Only 1 basilisk/ medusa/ colossus/ griffon may be taken.
May be given Daemonic Possession for +20pts.
May be given a Dirge Caster for +5pts.
Heavy Support: Giant Chaos Spawn
Same as in the Imperial Armour Update 2006/Imperial Armour Apocalypse
Heavy Support: Spined Chaos Beast
Same as in the Imperial Armour Update 2006/Imperial Armour Apocalypse
Heavy Support: Mutant Monstrosity
Same as Giant Lizard from Creature Feature I
http://uk.games-workshop.com/warhammer40000/creature-feature/4/
TRANSPORT
Dedicated Transport Vehicle: Chimera
Same as codex imperial guard (p99) except that:
May be given Daemonic Possession for +20pts.
SUMMONED DAEMONS
HQ: 0-1 Summoned Greater Daemon
Same as codex chaos space marines (p102)
Troops: Summoned Lesser Daemons
Same as codex chaos space marines (p102)
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