This website is in no way run, made or endorsed by Games Workshop, and this website is completely unofficial, so please get your opponent's permission before using anything from this site (although it's a rare opponent who would turn down trying out the kind of stuff we make).
17/6/10 Sorry for the impromptu hiatus folks. Been a little too focussed on jobhunting and coursework to realise how long it was since I updated, then when I wrote the latest article, the WHFB Conversion Rules, GW suddenly announce that they're releasing a new version! However, since the new rules have been released it seems that they won't have an impact on the article. Therefore it should be safe to release it here. 'Til next time folks. :)
23/3/10 The website has now been rearranged so that it can handle the number of codexes we've got in store for it (plus the other articles to expand and diversify 40k) despite the 50 page limit our webhost has.
During the process, Adeptus Mechanicus' Arch-Magos has been tweaked, Adeptus Custodes' 'Glory of the Emperor' has been modified, and the Tzeentchian part of the Taint of Chaos rules now allow force weapons and witchblades.
Plus Legion of the Damned has now been added. It was rather exhausting to actually go through every single unit rather than just say how to figure out the points costs and changes for everything like when it was part of the cursed founding codex, but I reckon it was definitely worth it, as the points are now fairer and it's much easier to tell how much everything costs and what is different. The rest of the cursed founding shall be added once I've had a breather.
6/3/10 The Chaos Cultists dex is finished. We shall be doing non-chaos armies in increasing numbers soon, but for now it's easier to finish off one theme at a time while we're familiar with the rules and then move on to the next codex.
Also, the Taint of Chaos rules have been updated so that instead of modifying the Force Organisation chart vehicles become rarer. Plus the glossary is much briefer and the possessed upgrade cost is more balanced.
25/1/10 The Beasts of Annihilation and Adeptus Mechanicus have been added. The Beasts of Annihilation are unusual in that they are both an elite marine force and yet must occasionally resort to combined arms tactics to defeat certain opponents. They're also just pretty cool since the entire army is possessed and the possessed marine models are ace.
The Adeptus Mechanicus have been an army in need of a codex for a long long time, and it feels pretty good to finally make one. The idea is simple enough, cram all imperial vehicles into a single codex and make them a viable army against all comers with the aid of the handful of different mechanicus units out there. The organic units available to them are pretty pricey, but with a sensible defensive approach to using techpriests to repair the vehicles it should result in a solid and unique army.
Also, the Taint of Chaos codex has been condensed in order to accommodate for more codexes while keeping within the 50 page limit of this website. It needs updating in the glossary section, but is still usable and fun.
2/1/10 The Soul Drinkers have now been added, though since they are a renegade chapter they are in the miscellaneous section unlike the other chapters. This codex isn't complete however, since there are many special characters to be added to it. But for now it's a usable codex awaiting the review of other Soul Drinkers players.
31/12/09 The Celestial Lions chapter has now been finished. Unlike most chapters these aren't simply some durable marines that outlast their opponents, but must be used with care where their superior firepower can be used at its best. Don't worry this site isn't going to turn into yet another fansite full of space marines. It's just that marine chapters are easier to make compared to the other homemade dexes, and I want to get back into the habit of publishing dexes before I return to those that require more work.
30/12/09 The Cursed Founding Chapters have been updated, with an extended army list and a more manageable power/resilience ratio. Sorry for the gap in the release schedule folks. After going without internet access for a month I'm not quite as addicted to it as I used to be. However, the part of me that makes codexes has been feverishly working non-stop, so I'll be adding the buildup to the site over the next few days to try and catch up with the backlog in my head!
29/10/09 Our newest release is Codex Enslaved, an army that allows you to mix units from almost any 2 armies that you want. This one's so bizarre it'll require some heavy duty (and fun) playtesting. So if anyone's ever wanted to field their nids and their templars side by side, or their chaos marines and their tau together, this is the codex for you!
Also we've updated the Taint of Chaos rules so that the mark of Tzeentch is more coherent and has its own unique playing style and weapons preference, so any Tzeentchian players and fans of John Woo should be pleased.
Plus Word Bearers have had daemonic beasts and cultists tweaked and adeptus arbites have had their shotguns, penal legionnaires and retrieval teams altered.
Oh, and the links have been fixed. That's it until my internet connection comes back!
13/9/09 As part of this month's catch-up period to make up for the lack of updates for a few months we present to you Special Formations. This short but sweet article enables you to take an army of storm troopers for a vital mission or a cavalry army for style points or whatever specialisation you fancy without having to wait for an apoc game to be available. Those of us who aren't that fond of our Troops choices but love a certain unit in the army should find that these rules make it easier to take the army we want rather than the army we have to use, as well as making Troops feel like an option rather than a burden. Personally I'm liking the idea of an army of possessed, even though they aren't exactly the most powerful unit in the world, or perhaps an imperial guard raider force.
7/9/09 Our latest release to compensate for the prolonged silence is the much-demanded Rebel Grots codex. Although this codex was initially seen as a weak army to have fun with, it has some dirty tricks up its sleeve to make it no pushover in the right hands.
31/8/09 Don't worry we're still alive. The sudden disappearance is due to both of us working cos of our strange dependency on food and other frivolities. But this time has not been wasted, for we have many notes and unpublished articles waiting to be added to the site. First of which is the new Genestealer Cult codex, which allows you to turn nearly any army into a genestealer cult. I'll try and add more stuff next weekend, as I'm a bit rusty at making this website cooperate so I'll leave it for now.
23/5/09 Keatsmeister here! A 40K Directors Cut pet project comes to fruition in the form of the Imperial Navy landing party. This is a force that we have had kicking around since 3rd edition, and with the new plastic Valkyrie available, suddenly those flyers are looking pretty damned handy. This is quite a challenging force, but one full of character and I'm really looking forward to getting stuck into a campaign with these guys. Also new today are the Codex Writing Guidelines. The number of submitted codexes we receive here at 40K Directors Cut grows week in, week out, and so we have put our heads together to come up with these guidelines to help you get the most out of your writing experience, and come up with a stunning Codex.
3/5/09 To follow on from the cult legions, here's the new codex for the Lost and the Damned. It was made about a week ago but we'd received a different version via the contact us form so we wanted to make sure that no changes were going to be made before publishing this one. I'm quite chuffed with this one, because it is so extraordinarily versatile and random, and shows just what chaos forces can be comprised of besides their elite armies of marines or daemons.
26/4/09 In response to a request for a Feral Orks codex, it has now been made and is visible under the codexes section. It's a little more complex than our most recent codexes, in order to avoid any risk of being gunned down by GW's legal eagles we try to avoid mentioning any information that is contained in codexes, so when it comes to codexes with major alterations to units throughout the entire document it can get a bit wordy. All the same, this new codex is a welcome break from MEQ dexes, and should enable those of you to dust off those converted boarboyz once again.
20/4/09 There. Finished. The unaligned chaos legions are now complete, and Codex Alpha Legion, Codex Iron Warriors, Codex Night Lords and Codex Word Bearers await your perusal. Since I've made 8 codexes in such a short space of time I'm off for a break. More codexes (and other 40k related enhancements) to follow once I've recovered!
18/4/09 Seeing as how I've been doing so much work on updating the Taint of Chaos rules, I got into the mood for typing up the cult legion codexes. So, without further ado, I present to you Codex World Eaters, Codex Thousand Sons, Codex Death Guard and Codex Emperor's Children.
Unaligned legions soon to follow, and you'll find out what the image below is about soon too...
10/4/09 A taste of things to come...
The Taint of Chaos Battle Report is now completed. (Note: since this battle report the mark of Tzeentch rules have changed. However, it is still a good demonstration as to how tainted armies play.)

5/4/09 Apologies for not updating this home page. Once I've got stuff done I normally forget to do this bit! I'll try to remember to update this part in future. Several new codices are available for perusal:
We've got the Adeptus Custodes for those who really like the cinematic feel of a handful of very elite troops working autonomously and darting from cover to cover before charging in, which is very similar to the movie marine army list that you may have heard of.
We've also got the Death Company codex, which frustratingly enough was made the day before BOLS' version but not published here until much later, but it's not a rip-off honest! Where BOLS has gone for a modified berserker army that can also move and fire heavy weapons etc, this army is based upon somewhere between half and all of the army consisting of death company, with up to half of the units consisting of normal Blood Angels (or successors) to provide support. That way you can choose whether to go for the Massacre or to use the berserkers as a distraction while a small number of troops grab objectives.
Then there's the updated version of the Cursed Founding Chapters. These are also a small number of elite marines with a pretty limited choice of units who have to use their trait and no small amount of skill to win. Of course some of these can be taken as allies in a space marine army, but as usual only with the permission of your opponent.
And to break the pattern of marines, as well as to give those fans of the old style necrons some fun, there's the addition of Apostate Necrons. After all, if humans can be heretics, why not necrons? They've certainly had enough time to reconsider their allegiance, and there must be some necron lords who dislike the idea of being phased out (so to speak) and replaced by pariahs.
You may have noticed a theme here of small elite meq armies, but this is only due to the ig codex being on the horizon. There are plenty of codexes to be made that don't involve powerful troops, and once the new ig dex is here we'll safely be able to make human-orientated armies that make sense when compared to the imperial guard army in terms of points costs and abilities.
15/11/08 A few more codices have been added. The others just need tweaking in light of the new codex style, but the real priority right now is to get the battle report written up and posted. If I can figure out how I'll add some way of communicating with us onto this site so that we can receive feedback and requests.
Anyway, the Alienhunters and Mercenaries codices are up, as are the glossaries for the Taint of Chaos rules. I recommend having a look at the mercenaries 'dex since most armies are allowed to hire them (with opponent's permission of course).
Since Firebase have decided to bring out an issue containing the 'Adeptus Mechanicus' but just used imperial guard rules I shall have to release the codex for them currently lurking in my brain. It bothers me when an opportunity to try something new such as use a homemade army in a battle report is passed up and the standard rules and units are used instead.
5/10/08 Adeptus Arbites has been made and is now visible under the codices section. I'll do the shifting of old stuff over to this site tomorrow. Still haven't found a way to fix the text but will look into that tomorrow as well.
29/9/08 Right! First entry! Well what can I say? We've been using a bravehost website for a good while now and realised that with the release of the 5th ed. rules and the new style of codices a large number of the codices we've made were either made official or outdated so it seemed like a good time to start afresh with a domain of our own.
First step will be shifting over the valid articles from the old site, then inserting some of the new ones, and then adding a battle report between Nurglesque Guard and Tzeentchian Guard, followed by 2 more battle reports to finish off that campaign.
Lastly due to an arbites player needing to know the rules for them (and those rules badly needing updating) the adeptus arbites codex shall be added. Links soon to follow!
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